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[IL2CPP] Certain LINQ query operation return null
Steps to reproduce: 1. Download attached project 2. Build a "scene" for the Standalone platform 3. Launch player Expected results:... Read more
Project settings window does not update the default presets until you cl...
Project settings window does not update the default presets until you click in it 1 Doc the project settings window below the inspe... Read more
[AMD Radeon only] CullResults.CreateSharedRendererScene Prevents SceneLo...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from ...
We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more
Editor windows layout is being saved/loaded incorrectly when saving undo...
Steps to repro: 1. Create a new project 2. Organize windows on an external monitor, as shown in "beforeLoad.png" 3. Save the layout ... Read more
[IL2CPP] AOT exception is thrown when using a dynamic delegate call
Steps to reproduce: 1. Download 1097010_repro.zip 2. Build project for Standalone with IL2CPP backend 3. Launch the build app. Expe... Read more
[Addressables] "Exception: RawDataProvider unable to load from url" when...
Steps to reproduce: 1. Open user attached project 2. Play the "SampleScene" and observe a grid of playing cards loaded 3. Build & Ru... Read more
Crash on mono_method_to_ir when trying to build after the project was cr...
To reproduce: 1. Open attached project "1089219.zip" 2. Build for any platform (tested on macOS standalone and iOS) Expected result... Read more
[Android] [LWRP] Some Sprites are not rendered in the scene
1) Download attached project and open in Unity 2) Make sure Graphics API is set to Gles3 3) Build and run on a device 4) Press Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes