Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2019.1.0a6
2019.1.0a8
Issue ID
1098913
Regression
Yes
[iOS][LWRP] "Execution of the command buffer was aborted" error is being thrown when launching template project
To reproduce:
1. Open project attached by QA or create a new project with LWRP template
2. Switch to iOS platform and make sure that Metal API with Linear color space is selected
3. Build and run SampleScene on iOS device
Expected result: Project starts successfully
Actual: Project doesn't start, errors are being spammed to the console.
Error: Execution of the command buffer was aborted due to an error during execution. Ignored (for causing prior/excessive GPU errors) (IOAF code 4)
Reproduced with Unity: 2019.1.0a8, 2019.1.0a6, 2018.3.0b10
Reproduced with LWRP Packages: 4.1.0, 5.0.0, 5.1.0
iOS Devices: iPad Pro 10.5" (MQDT2HC/A) iOS 11.3 (15E216)
Not reproducible with: iPhone X (MQAC2ET/A) iOS 12.1 (16B92), iPad 5th gen 5 (MP2F2HC/A) iOS 10.3.3 (14G60), iPhone Xs (MT9F2ET/A) 12.1 (16B5089b)
Not reproducible with: Unity 2018.3.0b4, 2019.1.0a1
Wasn't able to test with 2019.1.0a5 because of Linker problems.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment