Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.14f1
Issue ID
1096431
Regression
No
[IL2CPP] Player crashes when delegating a struct's virtual method
Steps to reproduce:
1. Download 1096431_repro.zip
2. Build project for Standalone with IL2CPP backend
3. Launched build player
Expected results: player successfully launches
Actual results: on launch player crashes
Reproduced with: 2019.1.0a8, 2018.3.0b9, 2018.2.16f1
Reproduced on Standalone and UWP platforms
Exception thrown: read access violation. **obj** was nullptr.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment