Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.3.X
Votes
0
Found in
2018.2.14f1
Issue ID
1096431
Regression
No
[IL2CPP] Player crashes when delegating a struct's virtual method
Steps to reproduce:
1. Download 1096431_repro.zip
2. Build project for Standalone with IL2CPP backend
3. Launched build player
Expected results: player successfully launches
Actual results: on launch player crashes
Reproduced with: 2019.1.0a8, 2018.3.0b9, 2018.2.16f1
Reproduced on Standalone and UWP platforms
Exception thrown: read access violation. **obj** was nullptr.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
Add comment