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0
votes
Fixed

Screen Space - Overlay Canvas can be moved on Z axis in scene view

UI

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Apr 06, 2016

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Version/s: 5.4.0b13

Steps to reproduce:1. Download and open the attached project2. Open Scene "Main"3. Try to move Canvas in scene view with Z axis arro... Read more

1
votes
Fixed

GUI captions flickering when button is getting 'pressed' with raycast

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

To reproduce:1) Open attached in edit project and scene_vr.unity scene2) Play scene3) Select 'Cube' object and drag it down in scene... Read more

0
votes
Fixed

[TextureSheetAnimation] Start Frame range is one frame longer than avail...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b14

The start frame range is one frame longer than the number of frames (image attached). Repro steps:1. Open Test scene from attached p... Read more

0
votes
Fixed

[Collision] The default World Collision Radius value of 1 changes behavi...

Shuriken

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Apr 07, 2016

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Version/s: 5.4.0b7

Since World Collision Radius is a new addition (before world collision was using the center of the particle), setting the default va... Read more

3
votes
By Design

[MultiDisplay][Editor] Canvas size depends on active Game view window si...

UI

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Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps:1) Open users attached project2) Open "DisplayTest" scene3) Update each "Game view" by clicking "Aspect ratio" dr... Read more

0
votes
Won't Fix

[MultiDisplay] Resizing with SetParams has strange side-effects when usi...

Window management

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Apr 07, 2016

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Version/s: 5.3.4f1

Steps to reproduce1. Open users attached project2. Build the project and run it- Press either 1 or 2 to select window and press spac... Read more

0
votes
Fixed

[Trigger] Exit callback stopped working

Shuriken

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Apr 07, 2016

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Version/s: 5.5.0a1

Exit callback on particle triggers is not working. Repro steps:1. Open Bug_RadiusScale scene in 5.4.0b142. Press play and observe pa... Read more

1
votes
Not Reproducible
1
votes
By Design

[MaskableGraphic] onCullStateChanged is not triggered for child elements...

UI

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Apr 07, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Open attached project2. Open scene "asdf"3. In project tab, notice "CullMe" script. It adds onCullStateChange... Read more

0
votes
By Design

[UI][Text] Last word of Text content string cut when overflowing horizon...

UI

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Apr 08, 2016

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Version/s: 5.3.4f1

With a Text component, in a line with a space, when using "Horizontal Wrap" and "Vertical Truncate" any words which overflow horizon... Read more

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