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New Audio Mixer Snaphot needs different naming
Currently when creating a new Snaphot (while having the Default Snapshot selected) you get something called Default Snaphot copy. It... Read more
[Audio Mixer] Send level not editable if no bus is selected
- Create new Audio Mixer- Add a Send to the Master channel- Notice that the Send level value can't be edited, even though it should-... Read more
[Audio Mixer] Error when exposing value to script
- Create new Audio Mixer- Add a Send to the Master channel- Try to expose Send levelFollwoing error shows up in the console: m_Expos... Read more
Audio Mixer view doesn't repaint immediately when effect is removed from...
- Create new Audio Mixer- Add a Send to the Master channel- Remove the Send in the InspectorNotice that the Send still shows up in t... Read more
[Audio Mixer] Insert and Add in menu options for adding effects not needed
If you want to Add an effect from the Add.. button on o channel in the Audio Mixer window or from the Inspector menu options, all Ef... Read more
Audio Mixer asset missing icon in Import package window
- Select an Audio Mixer asset in a project and Export a package with it (notice that it has the right icon in the Export package win... Read more
[Audio Mixer] Empty Ducking Source button needs a name
Select any Ducked channel in an Audio Mixer. If Ducking Source is set to none the dropdown button is empty and looks weird. It shoul... Read more
[Audio Mixer] Contectual menus for Mixer, Views and Snapshots are not co...
- Both Mixer Tree and Snapshots have contextual menus. Views doesn't.- Snaphots has a Rename menu item. Views and Mixer Tree don't.-... Read more
[Audio Mixer] Better indication or explanation of non-visible channel be...
- Take a look at the attached screenshot- Reverb is dispalyed in the Audio Mixer because another channel has a Send into it- So Reve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected