Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X, 2019.1.X
Votes
0
Found in
2019.1.0a1
Issue ID
1084621
Regression
Yes
[GPU PLM] [Crash] Progressive GPU lightmapper crashes when lightprobes are enabled in a scene
Steps to reproduce:
1. Download the attached project and open TestScene01 (Assets > Scenes)
2. Navigate to the Lighting Settings window and make sure that Progressive GPU lightmapper is selected
3. Press Generate Lighting
4. Observe a crash
Notes:
- Reproduces on 2019.1.0a3 (trunk), 2019.1.0a1, 2018.3.0b2, 2018.3.0b1
- Reproduces on public and katana builds
- Does not reproduce on debug builds
- Reproduces only when light probes are present within a scene
- Reproduces when baking with AMD R9 Nano Fury GPU; does not reproduce with GTX1080
Stack trace:
========== OUTPUTTING STACK TRACE ==================
RtlLookupFunctionEntry returned NULL function. Aborting stack walk.
0x00007FF90002CB12 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\exceptions-amd64.c:540] get_throw_trampoline
[PathTracer] Composited not yet converged lightmap; index: 0, lightmap composite hash: f590a81aa6e2fe9d8ee028796a56fd79, lightmap hash: 38f7fb27515fdeac42a0ed5e3a2aa3d9, render pass hash: 5d3f0d0a67c80c228f6c935ecaa8ded0, took 0.468s -> Timestamps: [139.606 - 140.074].
[PathTracer] Lightmap render 0 for 38f7fb27515fdeac42a0ed5e3a2aa3d9 -> scheduledDirect: 0rpt, scheduledGI: 1rpt, fired: 157.71 krays in 0.00 secs (32.26 mrays/sec) -> Timestamps: [942237.912 - 942237.917], renderedOneFrame: true
[PathTracer - GPU] Finished CullLightmap -> took 0.002s -> Timestamps: [942237.394 - 942237.396]
[PathTracer - GPU] Finished CompositeLightmap -> took 0.005s -> Timestamps: [942237.931 - 942237.936]
[PathTracer] Lightmap render 1 for 38f7fb27515fdeac42a0ed5e3a2aa3d9 -> scheduledDirect: 0rpt, scheduledGI: 1rpt, fired: 157.69 krays in 0.00 secs (131.55 mrays/sec) -> Timestamps: [942237.937 - 942237.938], renderedOneFrame: true
[PathTracer - GPU] Lightmap convergence 38f7fb27515fdeac42a0ed5e3a2aa3d9 -> (min/max/avg) Direct (0/0/0), GI (0/1/0), convergedInView: false, converged: false, visible: 150024, occupied: 177710.
[PathTracer - GPU] Lightmap convergence 38f7fb27515fdeac42a0ed5e3a2aa3d9 -> (min/max/avg) Direct (0/0/0), GI (0/2/1), convergedInView: false, converged: false, visible: 150024, occupied: 177710.
[PathTracer] Issuing lightmap composite job for a not converged lightmap; index: 0, lightmapCompositeHash: 0e7f0eb31675ce97db515d151b9d3089, lightmapHash: 38f7fb27515fdeac42a0ed5e3a2aa3d9, renderPassHash: 5d27a2e24881b5ccbf4e23e1d35829c6, compositingHash: 81acf81de99ebee642c92c24e26811fe.
0x00007FF96D025F07 (KERNELBASE) SleepEx
<Missing stacktrace information>
========== END OF STACKTRACE ===========
A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/KRISTI~1/AppData/Local/Temp/Unity/Editor/Crashes
[PathTracer] Setting pending lightmap data, so that it's used for rendering; hash: 6b505c2cf16b8940e8544cac7b0efab5.
[PathTracer] lightmap hash: 38f7fb27515fdeac42a0ed5e3a2aa3d9, instanceID: -2048.
[PathTracer][LP] Runtime and context manager light probe state has stabilised on hash a1ea25dd1c36a455b6dea24a4cf3f91a.
[PathTracer][LP] Setting pending light probes data, so that it's used for rendering. Hash: d7ab52c3fc039c48fb1e31f7b16e12e7.
[PathTracer][LP] light probes hash: 88bbfb0ac77509350186677a948ce76c, render pass hash: 23f040b61df81bda25adefc5f5d1db9b.
[PathTracer] Issuing a render job for lightmap 38f7fb27515fdeac42a0ed5e3a2aa3d9, visible texels: 150024, Timestamps: [140.115].
[PathTracer] Issuing a convergence job for lightmap 38f7fb27515fdeac42a0ed5e3a2aa3d9.
Refresh: detecting if any assets need to be imported or removed ...
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 2022.3.X: Flickering of HDRP Directional Light shadows with DirectionalMixedCachedShadows when in an Entities Graphics rendered Subscene
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
Add comment