Search Issue Tracker
By Design
Votes
0
Found in
2019.1.0a2
Issue ID
1084575
Regression
No
Time.captureFrame is broken for values less than 60
Time.captureFrame is broken for values less than 60. The attached project contains an automated test that confirms this. The test is:
[Test]
public void CaptureFramerate_WhenSet_MakesDeltaTimeConstant([Values(1, 10, 30, 60, 90, 72)] int rate)
{
Time.captureFramerate = rate;
Assert.That(Time.deltaTime, Is.EqualTo(1f / rate).Within(0.01f));
}
Running the test returns:
CaptureFramerate_WhenSet_MakesDeltaTimeConstant(30) (0.001s)
---
Expected: 0.0333333351f +/- 0.00999999978f
But was: 0.0163280964f
CaptureFramerate_WhenSet_MakesDeltaTimeConstant(10) (0.001s)
---
Expected: 0.100000001f +/- 0.00999999978f
But was: 0.0163280964f
CaptureFramerate_WhenSet_MakesDeltaTimeConstant(1) (0.033s)
---
Expected: 1.0f +/- 0.00999999978f
But was: 0.0163280964f
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment