Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.5f1
6000.4.0b5
6000.5.0a5
Issue ID
UUM-132362
Regression
No
UITK Debugger Matching Selectors text labels and buttons overlap
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open UI Toolkit Debugger (Window > UI Toolkit > Debugger)
- Click on the "Select a panel" dropdown and select "HierarchyWindow"
- Open the "EditorPanelRootElement" foldout
- Open the "VisualElement" foldout
- Select the "Toolbar" element
- Open the "Matching Selectors" foldoutĀ
- Resize the UI Toolkit Debugger window to be smaller horizontally
- Observe the text labels and the buttons in the "Matching Selectors" foldout
Actual results: The text labels and the buttons overlap
Expected results: No UI elements overlap
Reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Tested on (OS): MacOS Silicon Tahoe 26.2
Notes:
- Step 8 is not required on elements that have long Matching Selector names
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Add comment