Search Issue Tracker
Won't Fix
Won't Fix in 6000.5.X
Votes
0
Found in
6000.0.66f1
6000.3.5f1
6000.4.0b5
6000.5.0a5
Issue ID
UUM-132361
Regression
No
UITK Debugger buttons in the Stylesheets and Matching Selectors foldouts have no padding on right
Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open UI Toolkit Debugger (Window > UI Toolkit > Debugger)
- Click on the "Select a panel" dropdown and select "HierarchyWindow"
- Open the "EditorPanelRootElement" foldout
- Open the "VisualElement" foldout
- Select the "Toolbar" element
- Open the "Stylesheets" foldout
- Observe the buttons in the "Stylesheets" foldout
- Open the "Matching Selectors" foldout
- Observe the buttons in the "Matching Selectors" foldout
Actual results: The buttons have no padding on the right side
Expected results: The buttons have padding on the right side
Reproducible with versions: 6000.0.66f1, 6000.3.5f1, 6000.4.0b5, 6000.5.0a5
Tested on (OS): MacOS Silicon Tahoe 26.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.5.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.