Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.0b20
Issue ID
665926
Regression
No
[SaveScene] child objects are saved, even though parent is marked as DontSave
If you save scene with method "EditorApplication.SaveScene(string, bool)", objects with "hideFlags.DontSave", still have their childs saved in scene (childs are not marked as "DontSave"). I know it is not really a bug, but I'm sure this can cause unexpected problems. Because I notice that childs are saved not with global transform coordinates, but with local, so in the saved scene they will have their primary position changed.
1. Open scene "Input".
2. Select game object "parent".
3. Click menu item "Test/Mark As DontSave And Save Scene", this method will set "hideFlags.DontSave" then will save the scene "Output".
and finally will mark selected object as "None".
4. Open scene "Output".
5. You should notice that game objects "parent" child is saved.
Reproduced: 5.0.0b21, 5.0.0b20, 5.0.0b10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment