Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.3p1
Issue ID
913556
Regression
No
[Lighting] Vertex lighting artifacts with high intensities
Steps to reproduce:
1. Open user attached project "VertexLightingArtifacts55.zip"
2. Observe the lights in the Hierarchy and scene view
Expected: When there is fewer than 4 lights set as non important, Light should be per-vertex. See user attached "1.png" as expected result
Actual: Regardless of how many non-important lights are there, Spherical Harmonics is used. See user attached "2.png" "3.png" and "4.png"
Reproduced on 5.4.5p1, 5.5.3p4, 5.6.1p1, 2017.1.0b6, 2017.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
This is a duplicate of issue #813677