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Votes

0

Found in

2023.3.0b3

6000.0.0b11

Issue ID

UUM-65528

Regression

Yes

[WinArm][DX12] Crash in DrawBuffersCommon when docking windows

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*Steps to reproduce:*

1. Open the attached project (any URP project will probably work, but this one contains a few GameObjects and crashes consistently)

2. Load the Default layout if not loaded (should not be required, noting for 1-1 parity between testing environments)

3. Leave the Editor on for 3-5 minutes

4. Change the docking position of Hierarchy/Game/Scene view. If it doesn't reproduce - keep at it until it does.

*Expected results:* No crash

*Actual results:* The Editor crashes with a DX12 error

0x00007FF979A926D0 (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF979A92164 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF979A9240C (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF97B15B0F8 (Unity) GfxDeviceWorker::RunCommand
0x00007FF97B15DEA0 (Unity) GfxDeviceWorker::RunExt
0x00007FF97B15DFDC (Unity) GfxDeviceWorker::RunGfxDeviceWorker

*Reproducible with versions:* 2023.3.0b3, 2023.0b9, 6000.0.0b12

*Not reproducible with versions:* 2023.2.12f1, 2023.3.0b2

*Tested on (OS):* Windows 11 Arm, Microsoft Surface Pro 9 SQ3

*Notes:* Not reproducible using the built-in pipeline so use URP.

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