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[Metal] Changing Adaptive Resolution Level asks for unsupported texture ...
How to reproduce: 1. Create a new project 2. Download Adaptive Performance package via Package Manager 3. Install two Adaptive Perfo... Read more
Glitch on a build start when OpenGLCore Graphics API and Intel 64-bit Ar...
Reproduction steps: 1. Open user attached project "New Unity Project (80).zip" 2. Open Build Settings: File -> Build Settings... 3. ... Read more
[Android] [IL2CPP] JAR file not included in build when building APK with...
How to reproduce: 1. Open the attached project "JARbug.zip" 2. In the Menu bar go to File > Build Settings 3. Connect Android device... Read more
Profiler/Memory Profiler cannot be connected to Standalone build when Ru...
How to reproduce: 1. Create an empty project 2. Select Edit/Project Settings/Player/Resolution and Presentation and disable Run in B... Read more
Terrain tools brush variables are fractional numbers
How to reproduce: 1. Open the "case_1357269" project 2. Open the "SampleScene" Scene 3. Select the "Terrain" GameObject 4. Slide the... Read more
"A non-multisampled texture..." spams the Console
There's an auto resolve happening and then an incorrect Copy Depth pass. 1. After upgrading from 2021.2.0b1 to either 0b2 or 0b3 o... Read more
[Addressables] Increased game loading time when using the Addressable pa...
How to reproduce: 1. Open the "case_1355900" project 2. Open the "SampleScene" Scene 3. Build the Addressables bundles by clickin... Read more
[XR SDK] XR Settings get reset after building a project without Library ...
Reproduction steps: 1. Download the attached "1357482.zip" project 2. Note the content of "Open XR Package Settings.asset" in Assets... Read more
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce: 1. Open the attached project "FPP.zip" 2. Open "MeshScene" Scene 3. Enter Play Mode Expected result: Editor doesn... Read more
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS ...
Reproduction steps: 1. Open a new or an existing project 2. Go to Edit > Project Settings... > Player 3. Change the Active Input Han... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "The same field name is serialized multiple times in the class or its parent class" error is thrown when private variables are declared in the class and its parent class using underscore
- Graphics.Blit() performs the operation only to the last display when a multi-display environment is used
- [Windows] Multiple Separation Lines are present in the Light Create Menu
- Warning "Item m_LightProbeSystem not found in window PC_RPAsset" logged when navigating to RP Asset from Probe Volume Component
- Tessellation has poor performance in URP when rendered using Metal