Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
3
Found in
2021.1.0a1
2021.1.3f1
2021.2
2022.1
Issue ID
1329301
Regression
Yes
[Linux] Crash on GetGameControllerMapping when plugging in the Magic-NS wireless controller adapter in XInput mode
Reproduction steps:
1. Open a new or an existing project
2. Go to Edit > Project Settings... > Player
3. Change the Active Input Handling to Input System Package (New)
4. Plug in the Magic-NS wireless controller adapter in XInput mode
First 5 lines of the stack trace:
#0 0x00563cc9b0ddec in burst_signal_handler(int, siginfo_t*, void*)
#1 0x007f2227140980 in funlockfile
#2 0x007f2226ecb4e1 in __nss_passwd_lookup
#3 0x00563cc9ff1361 in GetGameControllerMapping(void*)
#4 0x00563cc9fe907e in SDLGamepadDeviceDescriptor::SDLGamepadDeviceDescriptor(int)
Reproducible with: 2021.1.0a1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Not reproducible with: 2019.4.29f1, 2020.3.16f1
Notes:
- Not reproducible on Windows
- Could not test on macOS due to the Magic-NS adapter not working on that OS
- From a separate report, it seems that the crash also occurs on Ubuntu 21.04 (and Arch Linux) by plugging in a regular Xbox controller
-
Bennidhamma2
Feb 27, 2022 02:22
stack trace:
Obtained 15 stack frames.
#0 0x007fdbadf4d520 in __sigaction
#1 0x007fdbae0a6f3d in __nss_database_lookup
#2 0x00556817b75591 in GetGameControllerMapping(void*)
#3 0x00556817b6d28e in SDLGamepadDeviceDescriptor::SDLGamepadDeviceDescriptor(int)
#4 0x00556817b6af24 in ReportNewSDLController(void*)
#5 0x00556817b6c631 in InputProcess()
#6 0x00556818c6a1a3 in MainMessageIteration(void*)
#7 0x007fdbae60d7c4 in g_main_context_dispatch
#8 0x007fdbae660f08 in g_io_channel_new_file
#9 0x007fdbae60ce43 in g_main_loop_run
#10 0x007fdbaec97b6d in gtk_main
#11 0x00556818c694ac in main
#12 0x007fdbadf34fd0 in __libc_init_first
#13 0x007fdbadf3507d in __libc_start_main
#14 0x00556816e13029 in _start -
Bennidhamma2
Feb 27, 2022 02:09
I too am seeing this in 2022.1.0b7
-
ronJohnJr
Jan 27, 2022 02:35
Still a problem in 2022
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2022.1):
Fixed in 2022.2.0a1
Resolution Note (fix version 2022.1):
Fixed in version 2022.1.0b13
Resolution Note (fix version 2021.2):
Fixed in version 2021.2.17f1