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Harsh edges appear when raising the Terrain with a low opacity value brush
Reproduction steps:1. Open the attached “My TESTES.zip” project2. Open the "SampleScene"3. In the Scene view, observe the different ... Read more
Multiple Enum Flags not rendering correctly in the Editor when custom Pr...
How to reproduce: Open the “EnumFlagDrawerBug.zip” project Open the “SampleScene“ Select The “Bug Demo“ GameObject Change the flag o... Read more
Animator Enum Properties get set to 0 instead of the value specified in ...
Reproduction steps:1. Open the user-attached "AnimatorEnumDefaultValue.zip" project2. Open the "Assets/Scenes/SampleScene" scene3. S... Read more
EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown i...
How to reproduce:1. Open the attached project "first 3d.zip"2. Enter Play Mode3. Click the middle mouse button in the Game view wind... Read more
Particle System emission delays between particle generations when playin...
Reproduction steps:1. Open the attached "2022particle.zip" project2. Open the "239399_Scene" Scene3. Click on the "Tamana" GameObjec... Read more
“ArgumentOutOfRangeException” error appears when inserting a double char...
How to reproduce:1. Open the user’s attached “My project.zip” project2. Enter Play Mode3. Focus on the “Text Field” Text Field4. On ... Read more
[URP][NRP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't...
When calling RenderPipeline.SubmitRenderRequest with Native Render Pass enabled on the renderer, there's errors in the console due t... Read more
[2023.2] HDRP Asset Settings Helper throws a NullReferenceException
How to reproduce: Open the attached project named WaterSampleProject Open Glacier Scene located in Samples/High Definition RP/16.0.4... Read more
Logs only get written to Player.log when using WriteTo.StdOut
Reproduction steps:1. Open the attached “test” project2. Click File > Build Settings… > Build3. Open the built Player director... Read more
[TMP Backport] Cursor gets placed on the right side of the InputField wh...
How to reproduce:1. Open the user’s attached “TMPBrokenInput.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes