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Fixed in 2022.1.X

Fixed in 2021.2.X



Found in



Issue ID




[Metal] Changing Adaptive Resolution Level asks for unsupported texture format which causes Editor crash



How to reproduce:
1. Create a new project
2. Download Adaptive Performance package via Package Manager
3. Install two Adaptive Performance Samples -> Environment and Adaptive Resolution
4. Open Adaptive Resolution Sample
5. Go to Project Settings -> Adaptive Performance -> Standalone and enable Simulator provider
6. Change Game to Simulator
7. Play the Scene
8. Open Simulator Control Panel and navigate to Adaptive Performance > Indexer > Scaler > Resolution
9. Change Level Override value

Actual Result: Editor crashes
MTLTextureDescriptorInternal validateWithDevice:]:1248: failed assertion `Texture Descriptor Validation
MTLTextureDescriptor has invalid pixelFormat (0)

Reproduced on: 2021.2.0a20.2866, 2021.2.0b1, 2022.1.0a1.191, 2022.1.0a5.673 Adaptive Performance 3.0.pre2

Not reproducible: 2020.3.11f1 (Adaptive Performance 2.1.1), 2021.2.0a19.2770

Reproduced on MacOS
Doesn't reproduce on Windows machine

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