Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a20
2021.2.0b1
Issue ID
1355775
Regression
Yes
[Metal] Changing Adaptive Resolution Level asks for unsupported texture format which causes Editor crash
How to reproduce:
1. Create a new project
2. Download Adaptive Performance package via Package Manager
3. Install two Adaptive Performance Samples -> Environment and Adaptive Resolution
4. Open Adaptive Resolution Sample
5. Go to Project Settings -> Adaptive Performance -> Standalone and enable Simulator provider
6. Change Game to Simulator
7. Play the Scene
8. Open Simulator Control Panel and navigate to Adaptive Performance > Indexer > Scaler > Resolution
9. Change Level Override value
Actual Result: Editor crashes
MTLTextureDescriptorInternal validateWithDevice:]:1248: failed assertion `Texture Descriptor Validation
MTLTextureDescriptor has invalid pixelFormat (0)
Reproduced on: 2021.2.0a20.2866, 2021.2.0b1, 2022.1.0a1.191, 2022.1.0a5.673 Adaptive Performance 3.0.pre2
Not reproducible: 2020.3.11f1 (Adaptive Performance 2.1.1), 2021.2.0a19.2770
Reproduced on MacOS
Doesn't reproduce on Windows machine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment