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1
votes
Fixed

Lighting in WebGL build is darker than in Unity Editor

WebGL

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Sep 15, 2021

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Version/s: 2021.2.0b1, 2021.2.0b11, 2022.1

Reproduction steps: 1. Open the user's attached "RallyPoint2 - 2021.2.zip" project 2. Go to File > Build And Run 3. In the WebGL bui... Read more

1
votes
Active

[UWP] Application.internetReachability gets the wrong values when built ...

Universal Windows Platform

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Jul 16, 2021

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Version/s: 2019.4, 2020.3, 2020.3.14f1, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open project "1351079.zip" 2. Open Build Settings from File > Build Settings 3. Switch Platform to Universal ... Read more

0
votes
Active

[GPU PLM] NaN artifacts are present when baking above a certain sample t...

Package: Scriptable Render Pipeline HD

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Aug 26, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the "case_1360935" project 2. Open the "Lab" scene 3. Generate lighting 4. Observe the Scene view Expect... Read more

0
votes
By Design

UI Builder Background Color Transition Animation doesn't start from 0 Op...

Package: UI Builder

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Sep 13, 2021

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Version/s: Built-in

How to reproduce: 1. Open the user's attached project 2. In the Project view, open Assets/UI/BugBackgroundColorTransition/BugBackgro... Read more

1
votes
Fixed

Material Inspector of Sprite throws "Assertion failed" exceptions when S...

Inspector Framework

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Sep 15, 2021

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Version/s: 2020.3.10f1, 2021.1.3f1, 2021.1.20f1

How to reproduce: 1. Open the user's attached project 2. Open scene AltasTest 3. Make sure that Sprite Packer Mode is set to "Sprite... Read more

0
votes
Fix In Review

BuildPipeline.BuildPlayer throws "The build cannot be appended" exceptio...

Android

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Jul 05, 2021

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Version/s: 2019.4, 2020.3, 2020.3.13f1, 2021.1, 2021.2, 2022.1

How to reproduce it: 1. Open the user's attached project "Upgrade.zip" 2. In the menu bar click "shoutr lab" > "Export for Android" ... Read more

1
votes
Fixed

Port count never stops increasing in Standalone build on Mac Standalone

MacOS

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Sep 15, 2021

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Version/s: 2020.3.19f1, 2021.1.22f1, 2021.2.0b13, 2022.1.0a7

How to reproduce: 1. Create a new project 2. Click on File -> Build & Run 3. When the standalone application is built, open the Acti... Read more

1
votes
Active

[Input System] Right Mouse Button wasPressedThisFrame is false when Left...

Package: Input System

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Sep 15, 2021

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Version/s: 1.1.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) and enter Pl... Read more

0
votes
Active

[GPU PLM][macOS] Assertion failed in ''wroteTexelValidity'' and allocato...

Global Illumination

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Sep 20, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a10

Steps to repro: 1. Download the attached project "SponzaLWRP" and open "Sponza" scene on macOS; 2. Drag 'SponzaLightingDay' scene fr... Read more

0
votes
Fixed

[Addressables] Scene GameObjects lose ScriptableObject references when S...

Package: Addressables

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Aug 24, 2021

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Version/s: 1.18.14

How to reproduce: 1. Open the user attached project 2. Open Addressables Groups window 3. Build the bundles via Build -> New Build ... Read more

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