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Fixed in 2022.1.X
Votes
0
Found in
2019.4
2020.3
2021.1
2021.1.13f1
2021.2
2022.1
Issue ID
1356448
Regression
No
Crash when using Graphics.DrawProceduralIndirectNow()
How to reproduce:
1. Open the attached project "FPP.zip"
2. Open "MeshScene" Scene
3. Enter Play Mode
Expected result: Editor doesn't crash
Actual result: Editor crashes
Reproducible with: 2019.4.29f1, 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Notes:
- Editor no longer crashes after removing line 82 on RunComputeShader.cs
First 17 lines of the stack trace:
GraphicsScripting::DrawProceduralIndirectNow(GfxPrimitiveType, ComputeBuffer*, int)
Graphics_CUSTOM_Internal_DrawProceduralIndirectNow(GfxPrimitiveType, ScriptingBackendNativeObjectPtrOpaque*, int)
(wrapper managed-to-native) UnityEngine.Graphics:Internal_DrawProceduralIndirectNow (UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,int) {0x7f87dd2d88d0} + 0x6b (0x1b3afec60 0x1b3afed4d) [0x17a188960 - Unity Child Domain]
mono_jit_runtime_invoke
do_runtime_invoke
mono_runtime_invoke
scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
MonoBehaviour::CallMethodIfAvailable(int)
RenderManager::InvokeOnRenderObjectCallbacks()
Camera::DoRenderPostLayers(CullResults const*, ShaderPassContext&, Camera::RenderFlag, void (*)())
Camera::RenderEditorCamera(Camera::EditorDrawingMode, DrawGridParameters const*, CullResults*, Camera::RenderFlag, int, bool)
Camera::RenderEditorCamera(Camera::EditorDrawingMode, DrawGridParameters const*, bool)
Handles_CUSTOM_Internal_DrawCameraWithGrid(ScriptingBackendNativeObjectPtrOpaque*, Camera::EditorDrawingMode, DrawGridParameters&, unsigned char)
(wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters&,bool) {0x7f87dd7c1bb8} + 0x6f (0x1b3afe930 0x1b3afea25) [0x17a188960 - Unity Child Domain]
UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters,bool) {0x7f87da376800} + 0x7b (0x1b3ae5080 0x1b3ae50fd) [0x17a188960 - Unity Child Domain]
UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,UnityEngine.Rect,bool&) {0x7f8898311e98} + 0x8cb (0x1b3ae28c0 0x1b3ae3204) [0x17a188960 - Unity Child Domain]
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Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Using buffers after disposing them won't crash in DrawProcedural* functions anymore. Instead an error is displayed in the console.