Search Issue Tracker
Duplicate
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.0b7
2022.1
Issue ID
1357674
Regression
No
Glitch on a build start when OpenGLCore Graphics API and Intel 64-bit Architecture is used
Reproduction steps:
1. Open user attached project "New Unity Project (80).zip"
2. Open Build Settings: File -> Build Settings...
3. Set Architecture to Intel 64-bit
4. Press Build And Run
Expected result: Build opens successfully
Actual result: Build opens up, but it glitches at the very beginning
Reproducible with: 2020.3.16f1, 2021.1.17f1, 2021.2.0b7, 2022.1.0a5
Could not test with: 2019.4.29f1 - Can't choose Architecture type
Note:
-Metal Graphics API from the Graphics APIs for Mac list already removed in a project
-Attached video of the build glitch "BuildGlitch.mov"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] C# Reflection performance is 50 to 60 times slower
- The scrollbars are moving as one when scrolling one of the scrollbars in the Array of Text Fields
- Renaming the Animation Transition applies to another Transition when Enter is not hit after the renaming
- Editor crashes on Play Mode when using Voxel Play Environment Script
- Decimal function values are incorrect when running the build with IL2CPP Scripting Backend
This is a duplicate of issue #963097