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Some meshes can still provide their vertex data despite isReadable was s...
How to reproduce:1. Open the “UVCoordProject“ project2. Open the “SampleUV“ scene3. Select the “CP_Infiled“ mesh assets from the “As... Read more
UI Toolkit content is jittering when an Image is scrolled out of bounds ...
How to reproduce (original repro): Open the “My project.zip“ project Open the Simulator view in (Window > General > Device Sim... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “SCENE” scene3. Enter the Play Mode Expected result: The P... Read more
"AssertionException: Assertion failure. Value was False" is thrown creat...
How to reproduce:1. Open the user's attached project2. Enter Play Mode3. Move the mouse to the bottom of the Game view window4. Clic... Read more
Compute shader errors are thrown when High Quality Line Rendering is ena...
How to reproduce:1. Open the “repro“ project2. Open the “SampleScene“3. Select the “Global Volume“ GameObject4. In the Inspector win... Read more
Compute Shader Texture2D.Load with a non-zero offset does not work when ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/LoadBug.unity" scene3. Enter the Play Mode4.... Read more
[Android]Builds fail with “CommandInvokationFailure: Gradle build failed...
Reproduction steps:1. Open the user’s attached project2. Build for Android Platform (File > Build And Run) Expected result: The B... Read more
[Quest] [Vulkan] Player crashes on ImageManager::DeleteTexture when chan...
Reproduction steps:1. Open the attached project "ReproProj" with Android platform2. Open the “/Assets/Scenes/BasicScene.unity” Scene... Read more
Silicon Editor freezes when quitting after putting a macOS M2 device on ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Sleep the macOS device for more than 8 hours3. Awake the macOS devic... Read more
[WebGL] AsyncGPUReadback.Request causes the WebGL Player to run out of m...
How to reproduce:1. Open the “WebGLAsyncGPUReadbackTest“ project2. Make sure that the build is set to “WebGL” (File > Build Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used