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Using the Default-Skybox material as a Skybox Material causes iOS and tv...
If you attempt to build for iOS or tvOS using the Default-Skybox material as a Skybox Material, the build will fail with the followi... Read more
Animator jumps to the default state when clicking in different states wi...
The Animator goes back to the default state in an undetermined moment after clicking several times in the states within the Animator... Read more
Crash on _SimulationFilterShader or PhysicsManager::ProcessTriggerEnterE...
How to reproduce: 1. Open the "Breakable_Crash.zip" project 2. Open the "SimpleCity.unity" scene 3. Enter Play Mode 4. In Scene view... Read more
Project file has no matching compilation unit
Project file has no matching compilation unit 1. What happened The following error is thrown: NotSupportedException: Visual Studio ... Read more
Windows Standalone IL2CPP installer contains full PDBs
They should only contain stripped PDBs. For instance, Editor\Data\PlaybackEngines\windowsstandalonesupport\Variations\win32_develop... Read more
Console Warnings For Duplicate GUIDs For Plugins Shipped In Packages
End users and Unity employees have reported the presence of console messages that warn of duplicate GUIDs. This is caused by the way... Read more
A Toggle.text not displayed when instantiated from a uxml file
Steps to reproduce: 1. Open user attached project 2. From the context menu open 'BUG REPORT' Expected behaviour: Toggle with text c... Read more
Image not rendering correctly in Play Mode when selected Tight Mesh Type
How to reproduce: 1. Open user-submitted project (SpritePackerTest.zip) 2. Open "SampleScene" 3. Select "Icon_Gems"(Assets/Common/Im... Read more
UI Text gets out of Rect Transform bounds when using a Custom Font and V...
To reproduce: 1. Open the user's attached project 2. Play the "Test" scene 3. Select the "Text" object in the Hierarchy Expected re... Read more
[Mobile] MeshSkinning.SkinOnGPU doesn't show up in the profiler
Reproduction steps: 1. Open the attached project. 2. Set graphics API to OpenGLES3 in the Player Settings. 3. Toggle on GPU Skinning... Read more
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