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Move tool resets GameObject's local position when a different parent Gam...
How to reproduce:1. Open the “MoveToolTest” project2. Open the “Test1” Scene in the “Scenes” folder3. Select the “Elevator” GameObje... Read more
CrashReportHandler.enableCaptureExceptions does not ignore crashes when ...
How to reproduce:1. Open the “DiagnosticsNotIgnoringCrashes“ project2. Make sure that the “Cloud Diagnostics” Service is enabled (Wi... Read more
About Unity expanded version info can be moved with cursor
How to reproduce:1. Create a new Unity project2. Unity -> About Unity... -> Press the Options key ("Alt" on Windows)3. Select ... Read more
Light intensity is clamped to a visible sphere volume with HDRP path tracer
With the HDRP path tracer when the exposure value is low (-5 for instance), and with volumetric fog enabled, the effect of the light... Read more
Serializable integer variable changes are reset when entering the Play Mode
Reproduction steps:1. Open the attached “ReproProject” project2. Open the "Assets/Scenes/WorldScene.unity" scene3. Select the “World... Read more
Timeline and Animation windows cannot record script component changes
How to reproduce:1. Open attached "Timeline.zip" project and scene "SampleScene"2. In Hierarchy window, select the Timeline GameObje... Read more
Custom Render Pass increases memory usage when in Play Mode
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/Empty.unity” Scene3. Enter the Play Mode4. Ob... Read more
Objects cast inverted shadows when using Path Tracing on a transparent m...
Reproduction steps:1. Open the attached project "ShadowLight"2. Open “Assets/Indoor Scene.unity“ Scene3. Observe the inverted shadow... Read more
[Entities] "System.IndexOutOfRangeException" when opening Scene that con...
Reproduction steps:1. Open the attached project “EntitiesGraphicsBug”2. Open the “Assets/Scene/Game” Scene3. Inspect the Console win... Read more
URP Renderer 2D Full Screen Pass Renderer Feature is only affecting half...
How to reproduce:1. Open the “FullScreenTest“ project2. Open the “Test“ scene3. Open the “Assets/Settings/Renderer2D“ in the Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used