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il2cppFileRoot.txt and LineNumberMappings.json end up being referenced i...
Repro steps: 1. Create a new project using the 3D project template;2. Switch target platform to Universal Windows Platform;3. Go to ... Read more
Activity indicator is not rendered when displayed on iOS devices
How to reproduce:1. Build And Run the user’s attached “Loading test.zip” project on iOS device2. In the app, press the “START LOADIN... Read more
[Linux] Crash on burst_signal_handler when creating a new 3D HDRP (Sampl...
{}Reproduction steps{}: Create a new 3D HDRP (Sample Scene) Template project Expected result: The project launches Version reproduce... Read more
Changes made in Awake function with ExecuteAlways attribute are overwrit...
How to reproduce:1. Open the attached “initialization_issue.zip” project2. Open the SampleScene3. Select the “testobject” under the ... Read more
“Mesh.SetBoneWeights() failed: Vertex (vertex number) has zero weights” ...
How to reproduce:1. Open the “BoneWeightRepro“ project2. Open the “SampleScene“3. Go to the "File > Build Settings..."4. Toggle o... Read more
"<RI.Hid> Failed to create device file: 2 The system cannot find the fi...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No warning is thrownActual re... Read more
[Linux] Getting "File could not be read" errors when installing Post Pro...
{}Reproduction steps{}: Create a new Unity Project Open Package Manager Window (Window > Package Manager) Click on the plus icon ... Read more
Lightmapping memory does not deallocate when baking is completed
The case about GI meta pass rendering not deduplicating meta pass textures is tracked here [UUM-55090] GI meta pass is generating un... Read more
The articulation joint drive effect is not being applied to the GameObje...
How to reproduce:1. Open the “SuspensionDemo“ project2. Open the “MainScene“3. Open the “Assets/Wheel“ Prefab to edit in isolation4.... Read more
Error "NullReferenceException: Object reference not set to an instance o...
How to reproduce:1. Open the "IN_60882" project2. In the Project Settings make sure "Enable Armv9 Features for Arm64" is enabled3. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used