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[LWRP] LWRP + XR: Investigate stereoEyeIndex VS->PS parameter issue in L...
SRP Repo: Issue #1049 When updating LightweightScreenSpaceShadows.shader for XR, I ran into an issue where I was getting an incorre... Read more
[LWRP] Lightweight rendering with tilemap Bug
SRP Repo: Issue #1192 Bug detail: Tiles disappear in game view, when tile is not visible in the scene view Read more
[LWRP] Rendering not working on LRP in WebGL
SRP Repo: Issue #1238 Lightweight render pipeline doesn't render geometry in WebGL. This problem is occuring when built using Unity... Read more
[LWRP] VideoPlayer doesn't work using Lightweight Pipeline
SRP Repo: Issue #1310 I have a VideoPlayer with a small video (for a splash), that works perfectly on iOS and Android. If I use the... Read more
Collisions ignore RigidBody2D position constraints when using RigidBody2...
How to reproduce: 1. Open user-submitted project (Test2017) 2. Enter Play Mode Expected result: the wheel retains its position as i... Read more
[UWP] OnUnityAudioData audio sounds are garbled when .m3u8 files are loaded
Steps to reproduce: 1. Download 1043579_repro.zip 2. Switch platform to UWP 3. Build scene "MediaPlayback" 4. Open Visual Studio sol... Read more
[LWRP] All Meshes Invisible in Android Build LWRP
SRP Repo: Issue #1316 All Meshes Invisible in Android Build LWRP I can't for the life of me get any meshes to render at all in my ... Read more
[LWRP] LWRP Visible Light Popping
I have a thread about this on the forums: https://forum.unity.com/threads/lwrp-visible-light-popping-issue-with-sorting.530382/ To ... Read more
[XR][Hololens][URP] Deploy Exceptions
I have no trouble deploying on my Hololens except when I use the Lightweight Render Pipeline. When I deploy to a Hololens with the L... Read more
[LWRP] Multiple Cameras causes Post-Processing disappearing
SRP Repo: Issue #1356 Setup a scene like a following: 1st Camera Depth: -1 Post-Process Layer 2nd Camera Depth: 0 Clear: Depth On... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11