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Errors are thrown when Native RenderPass is Enabled
How to reproduce:1. Open the “IN-59937_NativeRenderPassRepro“ project2. Open the “NativeRenderPass_Repro“ scene3. Enter Play Mode4. ... Read more
Canvas GameObject Rect Transform’s Width and Height values are applied i...
How to reproduce:1. Open the "IN_60626" project2. In the Simulator Window "Device Selection" dropdown select any phone3. Set orienta... Read more
Random UI line appears when opening Archetypes window
How to reproduce:1. Open the attached "Repro.zip" Unity project2. Go to Windows > Entities > Archetypes3. Observe the Archetyp... Read more
Importing sprite sheet by using ISpriteEditorDataProvider generates brok...
How to reproduce:1. Open the user-attached project “AutoSlice”2. Import the user-attached “sprite-sheet” PNG file into the Assets fo... Read more
GameObject Prefab Overrides are not retained when Rigidbody Components a...
How to reproduce:1. Open the “PrefabOverrideRetainIssue“ project2. Open the “SampleScene”3. Open the “Terraformer_TESTER“ Prefab in ... Read more
The Scene view Camera movement speed cannot be adjusted when holding dow...
How to reproduce:1. Create a new project2. Press and hold the right mouse button and “Shift” key3. Scroll the mouse4. Observe the Sc... Read more
Mirror GameObject cannot be created in a Prefabs' Hierarchy while viewin...
How to reproduce:1. Open any project with HDRP setup2. Create a Prefab and open it in Context3. Right-click in the Hierarchy and sel... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
[iOS] Cutouts not available for new iPhone 15 devices
Steps to reproduce: Open attached project (test-cutouts.zip) Switch to iOS and make a build Deploy the build to iPhone 15 device or ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used