Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.0b12
Issue ID
1020062
Regression
No
[PLM] Editor crashes with specific GameObjects in IPVRInstanceRaster::ShadePositionsAndNormals
Steps for reproduction:
1. Download `Case1020062_Heist.7z` project below and open scene `Crash_Reproducible`
2. Generate lighting with progressive lightmapper
3. Observe the crash
Notes:
- Reproduced with: 2018.2.0a7, 2018.1.0b13, 2017.3.2f1, 2017.2.2p2, 2017.1.3p3, 5.6.5p2
- Disabling Game Object called `SM_Env_Skylight_03` doesn't crash the editor
- Callstack is shared below
-
Resolution Note (2018.2.X):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [RenderGraph] Outputs from camera stack override each other when using OpenGLES3 with a custom renderer feature
- An "RefreshInternalV2 is called before InitialRefresh" error is thrown when opening a project where a build profile with Player settings added is selected
- MeshCollider preview gizmo disappears from the Scene view when overriding the mesh asset using any 3D editing tool
- Tutorial project is not created when started from the Get set up tab
- Audio Listener Component expands when selected
This is a duplicate of issue #1106048