Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.0b12
Issue ID
1020062
Regression
No
[PLM] Editor crashes with specific GameObjects in IPVRInstanceRaster::ShadePositionsAndNormals
Steps for reproduction:
1. Download `Case1020062_Heist.7z` project below and open scene `Crash_Reproducible`
2. Generate lighting with progressive lightmapper
3. Observe the crash
Notes:
- Reproduced with: 2018.2.0a7, 2018.1.0b13, 2017.3.2f1, 2017.2.2p2, 2017.1.3p3, 5.6.5p2
- Disabling Game Object called `SM_Env_Skylight_03` doesn't crash the editor
- Callstack is shared below
-
Resolution Note (2018.2.X):
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
This is a duplicate of issue #1106048