Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a4
Issue ID
1020228
Regression
Yes
[2D] MissingReferenceException on launching unity with Tile Palette window already docked
Console throws MissingReferenceException when user docks Tile Palette window in the editor, quits Unity and relaunches to create a new project.
Steps to reproduce:
1. Create > New Project
2. Window > Tile Palette
3. Dock Tile Palette Window anywhere
4. File > New Project...
5. Create new project or open any project
Observe that Missing Reference Exception is thrown on console.
Occuring with :
Unity 2018.2.0a7 , 2018.2.0a5 , 2018.2.0a4
Working with:
Unity 2018.2.0a3 , 2018.1.0b13 , 2017.3.0f3
Environment:
Occurring only on Windows 10 , Windows 7
Error Details:
MissingReferenceException: The object of type 'Camera' has been destroyed but you are still trying to access it. Your script should either check if it is null or you should not destroy the object. UnityEditor.GridPaintPaletteClipboard.OnDisable () (at C:/buildslave/unity/build/Modules/TilemapEditor/Editor/Managed/Grid/GridPaintPaletteClipboard.cs:337) UnityEditor.GridPaintPaletteWindow:OnDisable()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment