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0
votes
Fixed

Nav Mesh Agent teleports when colliding with Nav Mesh Obstacle

AI Navigation

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Sep 07, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open Scene "SampleScene" in project "1363687.zip"2. Enter Play Mode3. Observe the Game view Expected result: A... Read more

0
votes
Fixed

GUIClip errors are shown after deleting all objects from multiple loaded...

Scene Hierarchy

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Sep 07, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b10, 2022.1

Reproduction steps:1. Open the attached "HierarchySceneDelete.zip" project2. Open the "Scenes/SampleScene" scene3. Right-click the t... Read more

0
votes
Won't Fix

Addressables package always includes URP's hlsl when doing content update

Package: Addressables

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Sep 09, 2021

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Version/s: 1.18.9

How to reproduce:1. Open the attached file "Addressables.zip"2. Open the Launch scene (Assets>Scenes>Launch)3. Hit the Play bu... Read more

0
votes
Fixed

Nav Mesh Agent gets stuck in the Play Mode when Nav Mesh Obstacles Posit...

AI Navigation

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Sep 08, 2021

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Version/s: 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the "TestWeirdNavMesh" Scene in project "TestNavMesh.zip"2. Enter the Play mode3. Observe the Game View E... Read more

7
votes
Fixed

[Profiler][Android] GPU Usage is not being reported on Android

Profiling

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Aug 20, 2021

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Version/s: 2020.3.18f1, 2021.1, 2021.1.7f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached user's project " OculusQuest_2021.1.7f1_Builtin.zip"2. Enable Development Build and Autoconn... Read more

0
votes
Fixed

Crash on CustomRenderTextureManager::AddCustomRenderTextureInternal when...

Texture

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Aug 23, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached project "FacialLandmarkDetection - 2019.zip" Expected result: Editor opens the projectActual r... Read more

0
votes
Fixed

[GPU PLM]Fallback to CPU PLM with: '!useRadeon || (!radeonDenoiser.IsNul...

Progressive Lightmapper

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Sep 09, 2021

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Version/s: 2021.1, 2021.2, 2022.1, 2022.1.0a8

Steps to repro:1. Open the attached project;2. In the Test Runner window (Window>General>Test Runner) under the Baking foldout... Read more

0
votes
Fixed

EditorSceneManager.sceneOpened event returns Scene object with some null...

Scene Management

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Sep 02, 2021

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Version/s: 2019.4, 2019.4.29f1, 2020.2

How to reproduce:1. Open the attached project "EditorSceneManager.sceneOpened event can pass garbage data.zip"2. Open "scene1" Scene... Read more

1
votes
By Design

Renderer.SetPropertyBlock behaviour differs when an integer is passed as...

Shader System

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Aug 27, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Press the Play button3. Observe the Cubes changing colour in the Game view4. ... Read more

0
votes
Fixed

Hinge Joint is not destroyed when the Joint breaks

Physics

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Aug 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.12f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to Star... Read more