Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
855811
Regression
No
[Physics] Joint breaks with insufficient force
I've attached a new repro project that demonstrates the issue without using OpenVR or the Vive touch controllers.
To repro:
1) Enter Play mode
2) Click and hold the mouse button 0 to pick up the sphere
3) While holding the sphere, hit the plane without releasing the mouse
4) Observe the log report that the joint breaks but with insufficient force.
Ex. Sphere encountered force of 332914.6 and broke free (joint limit is 1000000, 1000000)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Resolution Note:
This is standard PhysX behaviour. It doesn't provide callbacks on-break, nor does it guarantee that a joint will break only after exceeding the limit or even on the same frame as it exceeds the limit.