Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
855811
Regression
No
[Physics] Joint breaks with insufficient force
I've attached a new repro project that demonstrates the issue without using OpenVR or the Vive touch controllers.
To repro:
1) Enter Play mode
2) Click and hold the mouse button 0 to pick up the sphere
3) While holding the sphere, hit the plane without releasing the mouse
4) Observe the log report that the joint breaks but with insufficient force.
Ex. Sphere encountered force of 332914.6 and broke free (joint limit is 1000000, 1000000)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
This is standard PhysX behaviour. It doesn't provide callbacks on-break, nor does it guarantee that a joint will break only after exceeding the limit or even on the same frame as it exceeds the limit.