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Memory is leaking when toggling a GameObject with a Light Component and ...
How to reproduce: 1. Open the “GraphicsTempJobLeak“ project 2. Open the “Main” scene 3. Make sure that the Scene view window is o... Read more
[Android] Directional Lightmaps break the default surface shaders when u...
Reproduction steps: 1. Open the attached project “LightProject” 2. Build And Run on Android 3. Observe the “Plane” GameObject ... Read more
The Mouse click Action Phase is set to "Canceled" when the Cursor is loc...
How to reproduce 1. Open the “WebGLPhaseBug.zip“ project 2. Go to “Build Settings…” in the “File” tools 3. Enable the “Developmen... Read more
TwoPaneSplitView has zero height
*Steps to reproduce:* 1. Download package [https://github.cds.internal.unity3d.com/unity/unity-explorer-tool] 2. Install it in... Read more
OnEnable is called twice when creating a custom Inspector for ITimelineC...
How to reproduce: 1. Open the attached project "InspectorSample.zip" 2. Open Assets/Sample/New Timeline.playable 3. Hide the Insp... Read more
Button triggers another Button when multiple displays are used
How to reproduce: 1. Open the “bug-uitoolkit-multidisplay“ project 2. Make sure you have at least an additional display connected ... Read more
[URP] Depth fall-off starts at the wrong position when in a URP project ...
How to reproduce: 1. Open the attached project "DynamicResolutionTest.zip" 2. Open “TestScene“ 3. Enter Play Mode 4. Enable the ... Read more
Game freezes and IndexOutOfRangeException errors are thrown in the Conso...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/Scenes/SampleScene.unity" scene 3. Enter th... Read more
[XR] XR.InputDevice.TryGetFeatureValue deviceAngularAcceleration and Ang...
Steps to reproduce: 1. Open the attached project from a Google Drive link "Project.zip" 2. Select "GameObject" in the Hierarchy 3... Read more
The callback is called with newValue being null When registering a callb...
How to reproduce: 1. Open the attached project "IN-70385.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select "GameObject" in t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL