Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p3
Issue ID
863016
Regression
Yes
OpenVR doesn't launch into VR if D3D12 is the primary graphics api
When I choose D3D12 for the graphics api the standalone won't start in VR mode. I did have D3D11 as the fall back API. I'd think if I have VR enabled for my project that would supersede the graphics api preference.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Add comment