Search Issue Tracker
Fixed
Fixed in 6000.0.1f1
Votes
0
Found in
2023.2.16f1
6000.0.0b13
Issue ID
UUM-67721
Regression
Yes
Mouse scrolling and slider arrows do not work when calling ScrollToItem before filling the itemsSource list
Reproduction steps:
1. Open the attached "Repro" project
2. Open the "Assets/Scenes/SampleScene" scene
3. Enter the Play Mode
4. Try to scroll with the mouse wheel or click on the slider arrows
5. Observe the results
Expected results: The slider moves when scrolling or clicking the slider arrows
Actual results: The slider does not move when scrolling or clicking the slider arrows
Reproducible with: 2023.2.0b3, 2023.2.16f1, 2023.3.0a2, 6000.0.0b13
Not reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.0a23, 2023.2.0b2
Reproducible on: Windows 11 Pro
Not reproducible on: No other environments tested
Notes:
- Scrolling and arrow buttons start to work after clicking and dragging the slider
- Scrolling while it's entering the Play Mode sometimes unstucks the slider and makes it possible to scroll on the affected versions without having to click and drag the slider
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 6000.0.1f1):
Addressed the ScrollToItem blocking the scroll when called before a Rebuild().