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Crash on PPtr<Shader>::operator Shader*() const when Calling Resources.U...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Scriptable Sheets” window (Window>Scriptable Sheets)3. Sel... Read more
Font Asset Creator Font Face dropdown is active but does nothing when cl...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Font Asset Creator window (Window > Text ... Read more
[RenderingDebgger][WebGL] The Overlay is shaking, making it really hard ...
Steps to reproduce: Download attached project and open in Unity. Switch platform to WebGL in the Build Settings. Enable Development ... Read more
[RenderingDebugger][WebGL] The build crashes when changing Map Overlays ...
Steps to reproduce: Download attached project and open in Unity. Switch platform to WebGL in the Build Settings. Enable Development ... Read more
clip.frequency on webgl with a streaming clip returns 0
Steps to reproduce: Create a streaming clip and try and get its frequency Actual results: 0 Expected results: the frequency Reproduc... Read more
[RenderingDebugger] Render Graph Execution Error when selecting the Map ...
Steps to reproduce: Download attached project and open in Unity. Open the Rendering Debugger >> Window >> Analysis >&... Read more
[WebGL] SetScheduledEndTime does not work on WebGL
Steps to reproduce: Create a simple Unity project, with a GameObject that has an AudioSource component. Start playing the AudioSourc... Read more
Crash on UnityOpenXRMeta_OpenXRLifeCycle_OnInstanceCreate when entering ...
How to reproduce:1. Open the attached project "IN-113072"2. Connect the VR headset3. Enter Play mode4. Observe the crash Reproducibl... Read more
When an application is built with Development Build, it results in incre...
Steps to reproduce:1. Open the attached user's project "VR Core Template.zip"2. Switch to Android3. Make sure Development Build is e... Read more
Inconsistent field titles: "Technical Name" in "Export Package" pop-up v...
h5. How to reproduce: 1. Create a project2. Window -> Package Management -> Package Manager3. Click “+” and select “Create pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask