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[URP] Some lights and shadows are not visible when light.shadowAttenuati...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/DevDunkStudio/LightReceiver/Demo/Scene/LightReceiver... Read more
Custom checkbox can only be ticked or unticked when pressing certain spo...
How to reproduce:1. Open the attached user project “LayerUI.zip“2. Open the “Test“ Scene3. Select the “Cylinder Layer“ GameObject in... Read more
[OpenXR] Average Fill Percent Per Eye is exceedingly high when using Vul...
Steps to reproduce:1. Open the attached user project "OpenXR Passthrough Test.zip"2. Install OVR Metrics tool into the Quest 2 heads... Read more
[MacOS] Silent crash when script causes stack overflow
Reproduction steps:1. Open the attached project “OverflowRepro”2. Open the “SampleScene” Scene3. Enter the Play Mode Expected result... Read more
SubMeshDescriptor.baseVertex is treated as always 0 when used for meshes...
Reproduction steps:1. Open the attached “Repro” project2. Open the “REPROSCENE” Scene3. Enter the Play Mode4. Observe the Game View ... Read more
Tilemap refreshes GameObjects when Tile doesn't change when using the Pl...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/Level_01.5.unity” Scene3. Enter the Play Mode4. Ob... Read more
Crash on TerrainCollider::CreateTrees() when entering the Play Mode
Reproduction steps:1. Open the attached “Test Project” project2. Enter the Play Mode Expected result: Enters Play Mode successfullyA... Read more
Text with a typo is shown when viewing the Tooltip of “Decompression Fal...
How to reproduce:1. Create a new project (make sure to have WebGL Component installed)2. Go to Project Settings > Player > Web... Read more
“Margins” values of the TextMeshPro Text GameObject can’t be set when ha...
How to reproduce:1. Open the attached “anchor.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy windo... Read more
Script file has a gear icon when having the “GameManager” class name
How to reproduce:1. Open the attached “project.zip” project2. Observe the “a” script in the Project window Expected result: Script h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
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- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components