Search Issue Tracker
Active
Under Consideration for 6000.5.X
Votes
0
Found in
6000.1.16f1
6000.2.0f1
6000.3.0b1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-117564
Regression
No
[RenderingDebugger][WebGL] The build crashes when changing Map Overlays in the Rendering section
Steps to reproduce:
- Download attached project and open in Unity.
- Switch platform to WebGL in the Build Settings.
- Enable Development Build in the Build Settings.
- Build and Run project on the device.
- Once the project is launched, press L.Ctrl+Delete(on the Mac) to enable the Rendering Debugger overlay.
- Select the top right arrow to move to the Frequently Used window.
- Change Map Overlays >> Depth >> Motion Vector.
Observe the build crash.
Actual results: WebGL should not crash.
Expected results: WebGL build crashes.
Reproducible with versions: 6000.1.16f1, 6000.2.0f1, 6000.3.0b1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment