Search Issue Tracker
Active
Under Consideration for 6000.2.X, 6000.3.X, 6000.4.X
Votes
0
Found in
6000.1.16f1
6000.2.0f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-117564
Regression
No
[RenderingDebugger][WebGL] The build crashes when changing Map Overlays in the Rendering section
Steps to reproduce:
- Download attached project and open in Unity.
- Switch platform to WebGL in the Build Settings.
- Enable Development Build in the Build Settings.
- Build and Run project on the device.
- Once the project is launched, press L.Ctrl+Delete(on the Mac) to enable the Rendering Debugger overlay.
- Select the top right arrow to move to the Frequently Used window.
- Change Map Overlays >> Depth >> Motion Vector.
Observe the build crash.
Actual results: WebGL should not crash.
Expected results: WebGL build crashes.
Reproducible with versions: 6000.1.16f1, 6000.2.0f1, 6000.3.0b1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: 15.5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment