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[Feature Request] GetRequiredCustomModifiers does not work when using IL...
Reproduction steps:1. Open the attached project “IL2CPPbug“2. Open the Scene “Assets/Scenes/SampleScene”3. Build and run the Player ... Read more
GameObject is not visible in Player when using a custom shader and the W...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Make sure that the WebGL Platform is selected in the Build Settings ... Read more
Audio Mixer volume doesn't change when trying to change volume with a Sl...
Reproduction steps:1. Open the attached “PROJECTFILE” project2. Build And Run the project (File > Build And Run)3. In the Player,... Read more
Crash on GfxDevice::ExecuteAsync when light source shadows are enabled w...
Reproduction steps:1. Open the attached project “CrashRepro“2. Click on “Directional Light“ in the Hierarchy window3. Set Shadow Typ... Read more
UI Toolkit ListView recursive method call causes StackOverflowException
Reproduction steps:1. Open the "IN-48963.zip" project2. Open the "Assets/Tests/Combined tests" Scene3. Attach Rider/Visual Studio to... Read more
Crash and or slow update when List items are reordered in the Inspector ...
Reproduction steps:1. Open the attached project “ReproProject”2. In the Hierarchy Window, select the “Main Camera” GameObject3. In t... Read more
"AsyncOperationHandle.Status" does not change to "Failed" when "Addressa...
Reproduction steps:1. Open project “AddressablesError.zip”2. Switch Platform to WebGL3. Build and Run the project with the Developme... Read more
[Android] Crash on Android when ARTrackedImageManager Component is added...
Reproduction steps:1. Open the attached project “ARProject”2. Build and Run the Project on Android3. Observe the app behaviour Expec... Read more
Memory Profiler - Memory Map seems to be using a lot of Memory up on the...
It seems using the Memory Map looks to use a lot of system memory up: 1. Download the snapshot from here2. Open the snapshot3. Go to... Read more
[iOS] Application crashes and “Internal: JobTempAlloc” messages about le...
How to reproduce:1. Build And Run the user’s attached “GraphicsJobIssue.zip” project on iOS device2. Make sure that the “Graphics Jo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used