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Under Consideration for 6000.3.X, 6000.4.X
Votes
0
Found in
6000.4.0a1
Issue ID
UUM-117576
Regression
No
[WebGL] SetScheduledEndTime does not work on WebGL
*Steps to reproduce:*
# Create a simple Unity project, with a GameObject that has an AudioSource component.
# Start playing the AudioSource.
# Try using the SetScheduledEndTime C# function.
*Actual results:* Clip ends abruptly.
*Expected results:* Clip should keep playing until the scheduled end time is reached.
*Reproducible with versions:*
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
*Notes:*
*
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