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Fixed
Fixed in 6000.0.69f1, 6000.3.10f1, 6000.4.0b10, 6000.5.0a6
Votes
0
Found in
6000.4.0a1
6000.5.0a1
Issue ID
UUM-117576
Regression
No
[WebGL] SetScheduledEndTime does not work on WebGL
Steps to reproduce:
- Create a simple Unity project, with a GameObject that has an AudioSource component.
- Start playing the AudioSource.
- Try using the SetScheduledEndTime C# function.
Actual results: Clip ends abruptly.
Expected results: Clip should keep playing until the scheduled end time is reached.
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
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Resolution Note:
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.5.0a6):
Fixed in 6000.5.0a6
Resolution Note (fix version 6000.4.0b10):
Fixed in 6000.4.0b10
Resolution Note (fix version 6000.3.10f1):
Fixed in 6000.3.10f1
Resolution Note (fix version 6000.0.69f1):
Fixed in 6000.0.69f1