Search Issue Tracker
[MacOS] Silent crash when script causes stack overflow
Reproduction steps:1. Open the attached project “OverflowRepro”2. Open the “SampleScene” Scene3. Enter the Play Mode Expected result... Read more
SubMeshDescriptor.baseVertex is treated as always 0 when used for meshes...
Reproduction steps:1. Open the attached “Repro” project2. Open the “REPROSCENE” Scene3. Enter the Play Mode4. Observe the Game View ... Read more
Tilemap refreshes GameObjects when Tile doesn't change when using the Pl...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/Level_01.5.unity” Scene3. Enter the Play Mode4. Ob... Read more
Crash on TerrainCollider::CreateTrees() when entering the Play Mode
Reproduction steps:1. Open the attached “Test Project” project2. Enter the Play Mode Expected result: Enters Play Mode successfullyA... Read more
Text with a typo is shown when viewing the Tooltip of “Decompression Fal...
How to reproduce:1. Create a new project (make sure to have WebGL Component installed)2. Go to Project Settings > Player > Web... Read more
“Margins” values of the TextMeshPro Text GameObject can’t be set when ha...
How to reproduce:1. Open the attached “anchor.zip” project2. Enter “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy windo... Read more
Script file has a gear icon when having the “GameManager” class name
How to reproduce:1. Open the attached “project.zip” project2. Observe the “a” script in the Project window Expected result: Script h... Read more
Unity Player crashes when built for UWP and using HttpClient.GetAsync()
1. What happened The Unity Player crashes in native code after executing HttpClient.GetAsync() in a script. The crash only happens w... Read more
Horizontal scrolling with MX Master 3 does not work when the window is n...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Edit > Project Settings3. Narrow the opened window so that the... Read more
Spatial audio (3D Sound Settings) from a Video Player does not change di...
Reproduction steps:1. Open the “SpatialBlendStripped” project2. Open the “Sample” scene3. Ensure the selected platform in Build Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- WebGL sends wrong value with large numbers when SendMessage function is used
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened