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[Rendering Debugger][Android][GLES3] Wireframe rendering mode is not sup...

Universal RP

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Jun 10, 2021

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Version/s: 2021.2.0a20

How to reproduce: 1. Create a URP project 2. Switch platform to Android 3. Set GLES3 as only one Graphics API 4. Enable "Development... Read more

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[Input System] Button clicks are missed when using SwitchCurrentControlS...

Package: Input System

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Jun 10, 2021

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Version/s: 1.1.0-preview.3

How to reproduce: 1. Open the user's attached project and Scenes/SampleScene scene 2. Enter the Play mode 3. In the Game view, selec... Read more

4
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Loading a Scene with Addressables.LoadSceneAsync from an Scene built usi...

Package: Addressables

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Jun 09, 2021

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Version/s: 1.18.2

Reproduction steps: 1. Open the user's attached "Addressables_NullReference.zip" project 2. Go Window -> Asset Management -> Address... Read more

1
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[Android][WebGL] Exception: IL2CPP error for method System.Void Bolt.Uni...

Customer QA Onboarding

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Jun 10, 2021

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Version/s: 2021.1, 2021.1.10f1, 2021.2

How to reproduce: 1. Download the Unity project "ErrorIssue.zip" 2. Open "Spezi_MainMenue.unity" Scene 3. Build And Run to WebGL 4.... Read more

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"Importer(SpeedTreeImporter) generated inconsistent result for asset" on...

Asset Importers

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Jun 10, 2021

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Version/s: 2021.2.0a21

SpeedTreeImporter generates inconsistent import results How can we reproduce it using the example you attached 1 Open attached proj... Read more

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[HDRP][DLSS] Rendering performance drop when Physically Based Depth Of F...

Package: Scriptable Render Pipeline HD

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May 30, 2021

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Version/s: 12.0.0

How to reproduce: 1. Open the attached project named "hdrp_dxr_dlss.zip" 2. Open the Scenes/samplescene 3. Enter Play mode 4. Observ... Read more

2
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JsonUtility fails to update Object references when running the test on S...

Serialization

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Jun 10, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0a20

How to reproduce: 1. Open attached project "TestJSON.zip" 2. Open Test Runner window 3. Select PlayMode in the Test Runner window 4.... Read more

2
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CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...

Culling

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Jun 09, 2021

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Version/s: 2021.2.0a15, 2021.2.0a19

How to reproduce: 1. Open attached project "EditorGpuUtilization.zip" 2. Look at the GPU/CPU utilization in the Task Manager 3. Open... Read more

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No proper error message when mismatching player build and editor version

Profiling

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Jun 10, 2021

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Version/s:

When you try to connect the profiler to a player built when a more recent version of Unity, one out of two things can happen: 1. It... Read more

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TextureSheetAnimation loops through all frames when Cycles is set to 2 o...

Shuriken

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May 26, 2021

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Version/s: 2018.4, 2019.4, 2020.3, 2021.1, 2021.1.7f1, 2021.2

How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more

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