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0
votes
Fixed

Upgrading particle system to 5.5.0 causes it to use previously unused em...

Shuriken

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Oct 21, 2016

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Version/s: 5.4.1f1

How to reproduce: 1. Download attached project 2. Open it with Unity 5.4.1 3. See that 'Footprints' gameobject emission type is set ... Read more

1
votes
By Design

Unable to serialize some of Unity's formats to Json with EditorJsonUtili...

Serialization

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Oct 17, 2016

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Version/s: 5.5.0b1

Steps to reproduce: 1. Download and open the attached project 2. Open Window-->Editor Tests Runner 3. Click "Run All" Expected resu... Read more

7
votes
Fixed

MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices

Animation

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Oct 20, 2016

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Version/s: 5.4.1f1

MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more

0
votes
Not Reproducible

Transform.SetParent() with worldPositionStays = false sometimes results ...

UI

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Oct 21, 2016

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Version/s: 5.4.1p4

How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more

0
votes
Won't Fix

Load UncompressedAssetBundle hangs up Editor

Asset Bundles

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Oct 21, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Open User's attached project 2. Enter Play mode 3. Press Space Bar. Notice: loading has finished (see Console... Read more

0
votes
Fixed

Transform::BroadcastMessageAny crash caused by a prefab file

Asset and Scene Management

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Oct 19, 2016

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Version/s: 5.4.1f1

Repro steps: 1. Open "Winternight.zip" project 2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab fi... Read more

0
votes
Fixed

[VR] FOV does not revert back to previously set, Non-VR FOV

VR

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Oct 21, 2016

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Version/s: 5.6.0a1

Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more

0
votes
By Design

[Android] Loading AssetBundle on a device crashes the App

Android

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Oct 04, 2016

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Version/s: 5.5.0b4

Steps to reproduce: 1) Download attached project 'PickScreen' and open in Unity 2) Build and run 'pickscreen_10901' scene on a devi... Read more

0
votes
Fixed

game object reference type doesn't get updated after recompilation when ...

Inspector Functionality

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Oct 22, 2016

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Version/s: 5.5.0b8

Steps to reproduce: 1. Open attached project "reference_bug.zip" 2. Open "0" scene 3. Select "Main Camera" in the hierarchy and make... Read more

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