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Upgrading particle system to 5.5.0 causes it to use previously unused em...
How to reproduce: 1. Download attached project 2. Open it with Unity 5.4.1 3. See that 'Footprints' gameobject emission type is set ... Read more
Unable to serialize some of Unity's formats to Json with EditorJsonUtili...
Steps to reproduce: 1. Download and open the attached project 2. Open Window-->Editor Tests Runner 3. Click "Run All" Expected resu... Read more
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices
MeshSkinning.Update is Slowed Down by MeshSkinning.CalcMatrices. CPU time used by CalcMatrices is ~150% more than it used to be. (Co... Read more
Transform.SetParent() with worldPositionStays = false sometimes results ...
How to reproduce: 1. Open user's attached project 2. Open scene 'Main' 3. Enter play mode 4. Click 'Add Image' button 4.1. If create... Read more
Load UncompressedAssetBundle hangs up Editor
Steps to reproduce: 1. Open User's attached project 2. Enter Play mode 3. Press Space Bar. Notice: loading has finished (see Console... Read more
Transform::BroadcastMessageAny crash caused by a prefab file
Repro steps: 1. Open "Winternight.zip" project 2. Open "scene_test_graveyard" scene Note: Crash occurs because of EXAMPLE.prefab fi... Read more
[VR] FOV does not revert back to previously set, Non-VR FOV
Trunk PR: https://ono.unity3d.com/unity/unity/pull-request/38246/_/vr/restore-of-non-vr-fov Read more
[Android] Loading AssetBundle on a device crashes the App
Steps to reproduce: 1) Download attached project 'PickScreen' and open in Unity 2) Build and run 'pickscreen_10901' scene on a devi... Read more
game object reference type doesn't get updated after recompilation when ...
Steps to reproduce: 1. Open attached project "reference_bug.zip" 2. Open "0" scene 3. Select "Main Camera" in the hierarchy and make... Read more
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