Search Issue Tracker
By Design
By Design in 6000.4.X
Votes
0
Found in
6000.4.0a1
Issue ID
UUM-117574
Regression
No
clip.frequency on webgl with a streaming clip returns 0
Steps to reproduce:
- Create a streaming clip and try and get its frequency
Actual results: 0
Expected results: the frequency
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note:
Unfortunately, we don't support all Unity Audio features on the WebGL platform. AudioClipLoadType.Streaming is one of those unsupported features. For our most up-to-date description of what is and is not supported in WebGL audio, please take a look at this page in the Unity manual: https://docs.unity3d.com/6000.2/Documentation/Manual/webgl-audio.html.
Resolution Note (6000.4.X):
Unfortunately, we don't support all Unity Audio features on the WebGL platform. AudioClipLoadType.Streaming is one of those unsupported features. For our most up-to-date description of what is and is not supported in WebGL audio, please take a look at this page in the Unity manual: https://docs.unity3d.com/6000.2/Documentation/Manual/webgl-audio.html.