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SpeedTree error is thrown when Rendering Layers for Lights are enabled
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Observe the Console ... Read more
SpeedTrees move around when in Play Mode and moving camera in the Scene ...
How to reproduce:1. Open the user's attached project "TreeTest.zip"2. Enter the Play Mode3. Make Scene view and Game view windows vi... Read more
[HDRP] Reflections on Water flicker when Screen Space Reflections are en...
Steps to reproduce: Open the attached project Open Glacier Scene Zoom in the Game View and observe the glacier's reflection on the w... Read more
SpeedTree does not move when using WindZone while having Vulkan or OpenG...
Reproduction steps:1. Open the attached project “ReproProject”2. Open the scene “SampleScene“3. Make sure Vulkan or OpenGLES3 is set... Read more
"transform.position assign attempt for 'Seagull(Clone)' is not valid" er...
How to reproduce:1. Create a new HDRP project and make sure to use the Vulkan Graphics API2. Go to Window -> Package Manager ->... Read more
LOD fields have overlapping text at certain Inspector sizes
How to reproduce:1. Import the attached "Hand_Drawn_Vines_001" Asset into Unity2. In the Project window, select the imported Asset3.... Read more
[HDRP] Water is using the wrong depth when calculating absorption for al...
Steps to reproduce: 1. Open attached project 2. Go to game view and check the hair of the fia_model Actual results: Absoption is fin... Read more
[HDRP] Multiple Shader warnings are thown in the Console when building
Steps to reproduce:1. Create new project using High Definition 3D Template2. Import Water Samples (PM > High Definition RP > S... Read more
[HDRP] Game View skybox is half black when enabling and disabling the "S...
How to reproduce:1. Create a new HDRP project2. In the hierarchy, select the "Sky and Fog Volume"3. In the inspector, disable and en... Read more
“Fog Distance” property name and description is unclear in the Inspector...
Steps to reproduce:1. Create project using empty HDRP Template2. Create Local Volumetric Fog in Hierarchy window (Rendering > Loc... Read more
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