Search Issue Tracker
Fixed
Fixed in 6000.2.5f1, 6000.3.0b2, 6000.4.0a1
Votes
0
Found in
6000.2.2f1
6000.3.0b2
6000.4.0a1
Issue ID
UUM-116437
Regression
No
WebGPU errors when compressed texture has non-aligned mip levels
Steps to reproduce:
- A non-POT compressed texture with mips will have mip levels that are not aligned to the block size. This will cause WebGPU to error from writeTexture.
Actual results:
Expected results:
Reproducible with versions:
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 6000.4.0a1):
Fix error with uploading of compressed textures when a mip level resolution is not block aligned.
Resolution Note (fix version 6000.3.0b2):
Fix error with uploading of compressed textures when a mip level resolution is not block aligned.
Resolution Note (fix version 6000.2.5f1):
Fix error with uploading of compressed textures when a mip level resolution is not block aligned.