Search Issue Tracker
Active
Votes
0
Found in
6000.0.57f1
6000.1.16f1
6000.2.3f1
6000.3.0b1
Issue ID
UUM-116523
Regression
No
“Fog Distance” property name and description is unclear in the Inspector window
*Steps to reproduce:*
1. Create project using empty HDRP Template
2. Create Local Volumetric Fog in Hierarchy window (Rendering > Local Volumetric Fog)
3. Select Local Volume Fog in Hierarchy window
4. In Inspector window Hover on Fog Distance
5. Read the Description
*Actual results:* “Local Volumetric Fog” property name suggest visibility distance, but the description refers to fog density and light absorption, making it difficult understand the effect of the property
*Expected results:* "Local Volumetric Fog" property name and description both indicates that it controls how far you can see through the fog
*Reproducible with versions:* 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1
*Tested on (OS):* macOS Silicon, Sequoia 15.6 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Texture Compression default texture format is set to PVRTC when building via script BuildPipeline.BuildPlayer
- [Android][GameActivity] APK built with Development Build enabled gets flagged as having Malware
- Default name of manually created Global Light 2D GameObject differs from the one included in the initial project Scene
- Option for "Acceleration Structure Build Flags" cannot be toggled when Lightmaps have been Generated for a Mesh Renderer
- Lights in Batch keep resetting to 0 in the Light Batching Debugger when a new GameObject is created and the mouse cursor is hovered over the Inspector window
Add comment