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Votes

0

Found in

6000.0.56f1

6000.2.2f1

6000.3.0a6

Issue ID

UUM-116525

Regression

Yes

Crash on object:runtime_invoke_void__this__ when opening a specific project

-

How to reproduce:
1. Open the attached “IN-112699“ project
2. Observe the crash

Reproducible with: 2023.3.0a12, 6000.0.56f1, 6000.2.2f1, 6000.3.0a6
Not reproducible with: 2023.3.0a11

Reproducible on: MacOS 15.6.1 (M4), Windows 11 (by user)
Not reproducible on: No other environments tested

Notes:
- Deleting the project library folder fixes the crash.
- Project crashes when opening certain scenes in Unity versions 2022.3, 6000.0, 6000.2, and 6000.3
- The Lobby.unity scene can be entered without crashing

First few lines of the stack trace (Windows 11):

{noformat}0x000001C72E11DE38 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
0x00007FFF7B376C4E (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\mini\mini-runtime.c:3445] mono_jit_runtime_invoke
0x00007FFF7B2B8604 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3068] do_runtime_invoke
0x00007FFF7B2B86F0 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\object.c:3115] mono_runtime_invoke
0x00007FFF80AEAFA5 (Unity) mono_runtime_object_init_exception
0x00007FFF80B49770 (Unity) scripting_unity_engine_object_new_and_invoke_default_constructor
0x00007FFF80BCBEAD (Unity) SerializableManagedRef::RebuildMonoInstance{noformat}

First few lines of the stack trace (MacOS):

{noformat}#0 0x0000043f7ec7dc in EasyJection.Hooking.HookManager:Hook () [{0x11ebbf9f8} + 0xf4] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Hooking/Implementions/HookManager.cs :: 183u] (0x43f7ec6e8 0x43f7ec81c) [0x342ecea80 - Unity Child Domain]
#1 0x0000043f7ec5c0 in EasyJection.Hooking.HookManager:.ctor (EasyJection.Hooking.IMethodInvokeData,System.Reflection.MethodBase,System.Reflection.MethodBase,bool) [{0x11ebbf828} + 0x100] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Hooking/Implementions/HookManager.cs :: 94u] (0x43f7ec4c0 0x43f7ec5d4) [0x342ecea80 - Unity Child Domain]
#2 0x0000043f7ebd28 in EasyJection.Hooking.HookedMethodVoid:.ctor (EasyJection.Hooking.IHookContainer,System.Reflection.MethodBase) [{0x11ec2ae40} + 0x740] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Hooking/Implementions/HookedMethodVoid.cs :: 136u] (0x43f7eb5e8 0x43f7ebd7c) [0x342ecea80 - Unity Child Domain]
#3 0x0000043f7eaf04 in EasyJection.Binding.BindingInjectionConditionFactory:Constructor (bool) [{0x11ec27ac0} + 0x114] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Binding/Implemantions/BindingInjectionConditionFactory.cs :: 55u] (0x43f7eadf0 0x43f7eaf38) [0x342ecea80 - Unity Child Domain]
#4 0x0000043f7ea814 in EasyJection.Binding.BindingInjectionFactory:Constructor (bool) [{0x11ec13660} + 0x44] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Binding/Implemantions/BindingInjectionFactory.cs :: 52u] (0x43f7ea7d0 0x43f7ea820) [0x342ecea80 - Unity Child Domain]
#5 0x0000043f7ea58c in EasyJection.Binding.BindingFactory:AddBinding (object,EasyJection.Binding.BindingInstanceType,bool) [{0x378b843e0} + 0x164] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Binding/Implemantions/BindingFactory.cs :: 98u] (0x43f7ea428 0x43f7ea5ac) [0x342ecea80 - Unity Child Domain]
#6 0x0000043f7ea350 in EasyJection.Binding.BindingFactory:ToSelf (bool) [{0x378b84788} + 0x50] [/Users/andreja.borisovaite/Desktop/IN-112699_Card-Match-Prototype/Assets/ThirdParties/EasyJection/Runtime/Framework/Binding/Implemantions/BindingFactory.cs :: 194u] (0x43f7ea300 0x43f7ea388) [0x342ecea80 - Unity Child Domain]{noformat}

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