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Timeline Audio out of sync in PlayMode and Player
Steps to reproduce: 1. Open attached project "rqa-project-wired.zip" and scene "Blockout" 2. In Hierarchy window, select the "Time... Read more
[Context menu][Mac] Menu opens in a random position for spline bezier mode
How to reproduce: # Open a new project and install Splines package # Right click Hierarchy tab, select Spline > Square # In th... Read more
Editor freezes when DualSense controller is connected and disconnected r...
Reproduction steps: 1. Open the attached “MacOSControllerFreeze.zip“ project 2. Enter Play mode 3. Connect the DualSense controller ... Read more
[Mac] Camera Add extension context dropdown doesn't reopen
Reproduction Steps: # Create new project and install cinemachine 3.0.0 package # Add cinemachine camera to the Hierarchy # In ... Read more
Editor can not submit a bug report when Virtual Player is enabled
How to reproduce: 1. Open the “IN-60307_repro“ project 2. Open Multiplayer Play Mode window (Window -> Multiplayer Play Mode) 3. Ena... Read more
Crash on PhysicsManager::SetBodyTransformChangeInterest when opening a s...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/Level.unity“ scene 3. Observe the crash Re... Read more
Holding Camera overlay Overscan slider doesn't continuously move towards...
How to reproduce: # Create new project # In Scene tab open Camera overlay setting dropdown # Click somewhere in Overscan slide... Read more
[Addressables/WebGL] Unloading and reloading asset in the same frame cau...
Preproduction steps # Open project # Build for WebGL # Open build and click the arrow button in the game view Expected... Read more
ActiveLocalizationSettings.SendLocaleChangedEvents function is called wi...
Reproduction steps: 1. Open the user-attached “1697939 Optimization for Unity's localization package.zip“ project 2. Enter Play mo... Read more
Crash on Type_get_IsGenericTypeParameter_m64B33CA8A518C68B58352CE3D66C2B...
Reproduction steps: 1. Open the attached “repro-project” 2. Make sure that the Scripting Backend is set to IL2CPP 3. Build And R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL