Search Issue Tracker
Game View displays unplaced Tile when it is visible on the Scene and oth...
How to reproduce: 1. Open the "SampleScene" scene in the attached project 2. Open the Tile Palette window 3. Select a Tile from the ... Read more
"Error Code: 2 occurred while Loading the font" error when trying to gen...
Repro Steps: - download attached project or download these pixel art fonts from the Asset Store: http://u3d.as/idU - Open the Font ... Read more
Recompilation is not triggered without restarting Unity
Steps to reproduce : - create a new project - create a new script and notice the recompile doesn't happen (lock icon) Fixed in: 20... Read more
[XcodeAPI] PBXProject.AppendShellScriptBuildPhase doesn't have option fo...
I was doing InstallToBuildsFolder option on iOS, and was using PBXProject.AppendShellScriptBuildPhase function to add a custom scrip... Read more
Dielectric Specular Node: Range is editable for options when it shouldn'...
The options RustedMetal, Water, Ice, or Glass should make both Range & IOR uneditable, which works correctly when switching to this ... Read more
Animator's property is missing and is set to 0 after selecting Preview i...
Reproduction steps: 1. Download user's project and open in Unity 2. Select "SampleScene" scene 3. Open Window -> Animation 4. Select... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps: 1. Rename "Applications/Xcode" to something else (i.e. Xcode1). 2. Create a new Unity project. 3. Go to Player S... Read more
[2018.x] PBR Validation view is incorrect on some models when using Vali...
To reproduce: 1. Open project 2. Add 'Yamaha_YZF_R6' prefab to the scene 3. Set Draw mode to 'Validate Albedo' Expected: PBR valida... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Audio Mixer does not change volume when lowering volume on an Audio Mixer loaded from AssetBundles
- Error “Value cannot be null. Parameter name: key UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” thrown and Addressables build fails when "Include in Build" is disabled and using Addressables For Android package
- “error CS0433: The type 'CodeBinaryOperatorType' exists in both 'System.CodeDom and 'System" compilation errors are thrown when opening a specific project
- Metal Vertex Shader warning is being thrown when creating a VR Template Project
- Asset database warning is thrown when declaring font variable in the USS text file