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Issue ID




[Addressables/WebGL] Unloading and reloading asset in the same frame causes NULL reference



Preproduction steps
# Open project
# Build for WebGL
# Open build and click the arrow button in the game view


Expected behavior:  Browser opens with no errors
Actual behavior: Browser opens, and there are errors

Affected versions: 1.21.8


* There are two videos attached, one of the editor, the other of the browser errors.
* Regression from the introduction of AssetBundle.UnloadAsync


This is caused by the async unloading of the Localization-Shared-Assets bundle. The bundle is unloaded at the start of the selected locale change, it then gets reloaded but itss still in the process of being unloaded which causes its asset (the tables shared table data) to be unloaded.

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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