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Fixed
Fixed in 1.5.0-pre.6
Votes
0
Found in [Package]
1.5.0-pre.5
Issue ID
LOC-1025
Regression
No
ActiveLocalizationSettings.SendLocaleChangedEvents function is called with every character typed in a Localization Table even when there is no locale change
Reproduction steps:
1. Open the user-attached “1697939 Optimization for Unity's localization package.zip“ project
2. Enter Play mode
3. Go to Window > Asset Management > Localization Tables
4. Press the “Add New Entry” button in the “Edit Table Collection” tab of the Localization Tables window
5. Type in the English or Spanish text fields
6. Observe the Console
Expected result: The “SendLocaleChangedEvents” message gets logged only when there is a locale change
Actual result: The “SendLocaleChangedEvents” message gets logged regardless of whether the locale has changed or not
Reproducible with: 1.4.5 (2021.3.32f1, 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14)
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- The “SendLocaleChangedEvents” message gets logged in the Console every time the ActiveLocalizationSettings.SendLocaleChangedEvents function is called
- The reporter has attached a “0001-Customer-suggestion.patch“ file with the customer-suggested changes to resolve the issue
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