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Fixed
Votes
2
Found in
6000.0.51f1
6000.1.8f1
6000.2.0b6
Issue ID
UUM-110154
Regression
Yes
Lens Flare shines trough GameObjects when Screen Space Occlusion is enabled and Graphics API is set to OpenGLES3
Reproduction steps:
1. Open the attached “LensFlareIssue” project
2. Build the project for the Android platform
3. Run the built project on an Android device
4. Observe the screen on the device
Expected result: The flare is not visible
Actual result: The flare shines through the wall
Reproducible with: 6000.0.0b12, 6000.0.51f1, 6000.1.8f1, 6000.2.0b6
Not reproducible with: 2022.3.63f1
Couldn't test with: 2023.1.0a1 - 6000.0.0b11 (Various build errors)
Testing environment: macOS Sequoia 15.5 (M1 Max)
Reproducible with these devices:
VLNQA00123, Google Pixel 2 XL, OS: 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno 540
VLNQA00363, Samsung Galaxy Z Fold 2, OS: 12, CPU: Snapdragon 865 SM8250, GPU: Adreno 650
VLNQA00639, Samsung Galaxy S25, OS: 15, CPU: Snapdragon 9 Elite, GPU: Adreno 830
Note: Not reproducible on Metal or Vulkan Graphics APIs
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Resolution Note:
Fixed by another internal issue: UUM-83619: [Android GLES] Lens Flare SRP visible through geometry