Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
6000.0.51f1
6000.1.9f1
6000.2.0b7
Issue ID
UUM-109860
Regression
Yes
Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
How to reproduce:
1. Open the “ScreenPositionTest.zip“ project
2. Open the “ScreenPositionTestScene“ scene
3. Observe the Scene view
4. Observe the Game view
Expected result: Scene view and Game view look identical
Actual result: In Scene view the ScreenPosition node is flipped on the Y axis
Reproducible with: 6000.0.31f1, 6000.0.51f1, 6000.1.9f1, 6000.2.0b7
Not reproducible with: 2022.3.63f1, 6000.0.30f1
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Note: The HDR, Depth Texture, Opaque Texture must be disabled on the URP asset, and Post-Processing must be disabled on URP Renderer Asset to reproduce
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment