Search Issue Tracker
Active
Under Consideration for 6000.1.X, 6000.2.X
Votes
0
Found in
6000.1.5f1
6000.2.0a9
Issue ID
UUM-109817
Regression
Yes
[Win] Crash on tlsf_free when rendering UI Toolkit panel in World Space on a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Switch scene view draw mode between wireframe/shaded wireframe/unlit/shaded a few times
Expected result: Draw mode is changed
Actual result: Editor crashes
Reproducible with: 6000.1.0a10, 6000.1.5f1, 6000.2.0a9
Not reproducible with: 2022.3.61f1, 6000.0.51f1, 6000.1.0a9
Reproducible on: Windows 11
Not reproducible on: macOS Sequoia 15.5 (M3 Pro)
Note: Reporter mentioned that just moving the camera was enough to crash, but this could not be reproduced locally by CQA.
First few lines of stack trace:
{noformat}0x00007FFAE2DA5F19 (Unity) tlsf_free
0x00007FFAE08F9FEF (Unity) DynamicHeapAllocator::Deallocate
0x00007FFAE08F44C6 (Unity) DynamicHeapAllocator::TryDeallocate
0x00007FFAE08F3863 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Reallocate{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Remote Config window causes performance drop in Editor when multiple settings are added
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
Add comment