Search Issue Tracker
Fixed
Fixed in 6000.2.9f1, 6000.3.0b6, 6000.4.0a2
Votes
0
Found in
6000.1.5f1
6000.2.0a9
6000.3.0a1
6000.4.0a1
Issue ID
UUM-109817
Regression
Yes
[Win] Crash on tlsf_free when rendering UI Toolkit panel in World Space on a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Switch scene view draw mode between wireframe/shaded wireframe/unlit/shaded a few times
Expected result: Draw mode is changed
Actual result: Editor crashes
Reproducible with: 6000.1.0a10, 6000.1.5f1, 6000.2.0a9
Not reproducible with: 2022.3.61f1, 6000.0.51f1, 6000.1.0a9
Reproducible on: Windows 11
Not reproducible on: macOS Sequoia 15.5 (M3 Pro)
Note: Reporter mentioned that just moving the camera was enough to crash, but this could not be reproduced locally by CQA.
First few lines of stack trace:
{noformat}0x00007FFAE2DA5F19 (Unity) tlsf_free
0x00007FFAE08F9FEF (Unity) DynamicHeapAllocator::Deallocate
0x00007FFAE08F44C6 (Unity) DynamicHeapAllocator::TryDeallocate
0x00007FFAE08F3863 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Reallocate{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment